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Project

Contributors

Learning or Research Outcomes

Technologies

When and Where needed?

Action by Instructional Technology?

398L?

639?

Jason

Introduce AR as a design medium

use Unity et al. to experience AR ecosystem

Unity

Zapbox

(controllers with AR markers; $99 scaffold for phone hardware)

deploy to individual student devices

Web AR creation software (8thwall for this semester)

teaching now; evaluating

?

perhaps purchase a few to allow students to sample

CCI - Meta Partnership and work with IMD

Beth and Tammy

grant Research; ethics of working with children and families in creating XR use cases

equity and privacy issues

form factor/ sickness issues

Meta Quest Pro

others looking at HoloLens

group of headsets -

borrowing students move First Steps (manage the image/config on headsets)

?

summer program 8/5-16

prep for those sessions

?

perhaps seek economies of scale

manage accounts for school purposes

how many of which model by what date from which funds?

Games Lab

Caro

Informal Learning?

Engagement

Two Rifts

PS4

HBK D & E

?

466

Amelia

In-person AR and VR for health education

?

?

?

?

Alex

?

A-Frame

?

346; 348; IoT Lab; 154; 208z

Dennis

Learning

Improve immersive visualization for 154 (Apollo);

Improve Data Center Visualization for 346 (Technologies, Infrastructure, Architecture) and 348 (Cloud Computing)

open

have an old personal Quest happy to contribute; love it for fitness apps

no timeline;

IoT Lab (HBK B & C)

?

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