Master of Professional Studies in Game, Entertainment, and Media Analytics
The Master of Professional Studies in Game, Entertainment, and Media Analytics (GEM Analytics). is a fully-online 30 credit program that trains students to apply analytics and data science methods in support of video games, streaming video, Over-The-Top (OTT) media, mobile games, eSports, traditional media, professional sports, and other current internet-based entertainment products. The GEM Analytics MPS weaves sociotechnical facets of entertainment into the curriculum, enabling students to influence consideration of data privacy, ethical design, and national security concerns in product and service design and deployment.
Graduates will be positioned to support customer profiling, personalization, optimization of content delivery across multiple channels, elongating customer lifetime value, maximizing channel revenues, as well as influencing the creation and development of content in alignment with other business drivers. In addition, students will learn about the sociotechnical facets of entertainment provision to enable them to influence consideration of data privacy, ethical design, and national security concerns in product and service design and deployment.
What do our students learn?
The GEM Analytics MPS graduate should be able to:
Work with media/entertainment content and game designers to ascertain their information and analytics requirements and employ analytics techniques to inform the design process
Configure and develop reports and corresponding data visualizations to present operational intelligence to business professionals
Develop customer profiles and analyze customer behaviors to influence improvements in developing an entertainment experience
Develop applications for ingestion, processing, and analysis of static and streaming data
Employ Machine Learning/AI and data science methods to develop predictive and prescriptive analytical models to identify business opportunities
Integrate real-time analytics into continuously-running applications to drive improved customer experience and profitable behaviors
Understand the constraints set by global privacy laws and help in their compliance
Determine how to reduce and subsequently eliminate the use of analytics for exploitative methods to increase customer engagement
Diminish the use of analytics algorithms to infer conclusions about customer behaviors and characteristics that can lead to implicit stereotyping and marginalization that negatively impact inclusion, accessibility, and equitable treatment of participants
Employ analytical methods within entertainment and game environments to increase inclusion, improve accessibility, and promote positive values such as equity and social justice.
What courses do our students take?
The 30-credit curriculum includes these courses:
Introduction to Data Science
Users & Use Context
Game Design
Advanced Game, Entertainment, and Media Analytics
IoT/Streaming Analytics
Data Visualization
Introduction to Game, Entertainment, and Media Analytics
Big Data Infrastructure
Entertainment Environments
Information Risk Management