Gamification Collaboration with TLTC

Brief

Part of the instructional technology lead initiatives is to help lower the barrier to trying games and gamification in iSchool courses. While this effort welcomes collating influential work on the potential efficacy of games in post-secondary education, it takes the stance that games have, and can continue, to add more learning options to our students. Hence we will focus here on what is being done (especially at the University and in the iSchool) and seek small collaborative opportunities.

Examples

Course/Collaborator

Idea Category

Idea

Progress

Priority

Course/Collaborator

Idea Category

Idea

Progress

Priority

INST 154

Apollo @ 50

Board Games

“Apollo” Board Game

Purchase sets for fall

1

INST 154

Distributed Cognition and Human Simulation (Role Play)

Mission Control role play to help students cont

Successful 2x; revising for Fall

1

INST 154

Simulation

Space Flight Simulator to help students construct their understanding

testing free version on multiple devices for mandatory inclusion in Fall course

1

INST 208Z

Game Affordances as Teaching Tools

Cities: Skylines

Minecraft

?

very early research

1

INST 346

Quiz-oriented games

Kahoot versus other “approved” tools

experiments

1

INST 346

Packet Tracer Strategic simulation games that use native Canvas features

quest-based

tile-based

experiments

will ELMS Canvas support gamification?

1

INST 346

Emergent gamification

co-design

experiments with affordances

as Extra Credit?

2

INST 347

Cloud Based Game

Use “AWS Cloud Quest” free tier

used “play to certain level and perform I like, I wish, what if video game review as extra credit successful assignment

2

INST 362

AR/VR/XR

introduce as a powerful alternative UI

used VR goggles as optional after class activity

2

Notes to Process:

5 steps to gamify your Canvas classroom

5 steps to gamify your Canvas classroom

MY GAMEIFIED CLASS: A STEP BY STEP GUIDE

Game on! Practical Steps to Gamification in Canvas

Level Up! Gamifying an asynchronous course on designing games for learning

ScienceAtHome | Games | Network Game

 

Save 50% on Internet Simulator on Steam

 

Top 10 Most Popular Network Simulation Tools

 

Electronics Index Page

 

How To Record and Edit Class Lectures with an iPad - Fast and Easy Method

Create Engaging Lecture Videos from an iPad or Tablet | Teach Through Video Series

 

18 Most Popular Network Simulation Software Tools in 2024

 

 

 

 

 

5 Ways to Make Cybersecurity Fun

10 Best Cyber Security Games To Test Your Cyber Skills 2023

Online Apollo Guidance Computer Simulator

Virtual AGC Home Page

An “Online” Apollo Guidance Computer (AGC) Simulator

 

 

The Golden Age of Information Graphics

 

Lunar Mission Flight Path

 

Worldwide Spectrum Allocations

 

Harnessing spectrum awareness to enhance mobile computing | Proceedings of the 22nd Annual International Conference on Mobile Computing and Networking

 

https://www.wardsci.com/store/product/8892024/visual-electromagnetic-spectrum-poster

 

https://www.doctrine.af.mil/Portals/61/documents/doctrine_updates/du_12_07.pdf

 

 

Electro Magnetic Spectrum Exploratorium Large 24 X 34 Poster Vintage 1980s | #1998814016

 

https://www.freeart.com/artwork/art-print/full-electromagnetic-spectrum-information_fa58176392.html

 

Colorado Graphic Design

 

https://www.carolina.com/teacher-resources/Interactive/infographic-electromagnetic-spectrum/tr35831.tr

 

https://www.redbubble.com/i/poster/The-IPv6-Internet-January-2023-by-vadco/136201812.LVTDI

 

 https://vad.solutions/ipmap/

 

 

https://www.caida.org/catalog/media/posters/

 

 

Clickers and smart phones and gamification and check for understanding

 

https://samosley01.medium.com/five-ways-students-can-use-their-cell-phone-in-the-classroom-801abad55446

 

https://www.commonsense.org/education/best-in-class/the-best-quiz-and-game-show-apps-for-classrooms

 

https://www.youtube.com/watch?v=uwyXuv1tlfg

 

https://www.researchgate.net/publication/262723999_Mobile_Gamification_in_Education_Engage_Educate_and_Entertain_via_Gamified_Mobile_Apps

 

 

https://www.edtechupdate.com/gamification/smartphone/

 

https://archive.headconf.org/head18/wp-content/uploads/pdfs/7971.pdf

 

https://archive.headconf.org/head18/wp-content/uploads/pdfs/7971.pdf

 

The role of technology in the education of the future

The role of technology in the education of the future

 

 

persona shouldn't "be" you, but rather a broader generalization of a group of people, with similar characteristics relevant to the design

 

https://www.youtube.com/watch?v=vKm9nyDXyS0